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(+1)

All good, these are good questions & I don’t mind the opportunity to think/talk them out :)

Yes, any API I’d be able to hypothetically provide would likely have to change along with the game as more or less information becomes available for functions which would defeat the purpose of it. For standardized sorts of mods like simple texture packs I think keeping the way that they load stable is feasible & required… but for a game as complicated as Lancer I don’t think I can predict what features modders might need to pull off whatever they’re trying to do once they get their fingers into the scripts.

Figuring out how we’re handling mod loading & pck files this week; previously LT mods used the player-made modloader by Gavstar, but I think for the official support we’ll be using the Godot Mod Loader project.