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(+1)

This is a good start, but it's a bit of a confusing scene with unclear gameplay goals. The platforms are close enough together than I can just walk across them. The text mesh that says "Made it" seems to indicate the ending of the level but it's pretty much right next to the player when you start. The collectibles are easy to get without getting close to the enemies, so that doesn't really add challenge, and there's a big platform with nothing on it, so there's not motivation to explore that area of the level. I do like the placement of the enemies and scenery that are rotated in interesting angles, that is a nice design choice.