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(+2)

Insanely fun gameplay loop. The sound design, the design itself and even the atmosphere is great. From my understanding, or to be exact, my interpretation, the player is an AI on a ship of some sort. Trying to keep itself operating while doing X, Y and Z. 

I think having the ability to swap between what you're holding and what you're trying to replace it with would be great as I would repeatedly have to put something down, move another thing out of the way, then pick up the first item but otherwise I always had fun playing.

It's mostly design, but if my interpretation is correct, I think maybe having a mini animation of the ship travelling/a window to infer movement could be a neat addition. 

I'd recommend anyone playing to not underestimate how useful levelling things such as batteries are. Organisation is also super vital and I found myself constantly collecting wires.

The gameplay itself is super grindy, but a fun sort of grindy. Travelling is also something anyone wanting to actually gather resources like metal and biomass has to do. 

I'll be honest, I mostly ended up using an auto-clicker to speed up the gathering. 

Congrats to Kevin for creating such a fun game!

(+2)

Thank you for your comment!

Noted on the "Item Swapping" problem, I'm currently working on making item management a smoother experience!

I don't want to spoil the story much though, the full game will give players more insight on what's happening, but for now; my lips are sealed!