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Thanks for the deep dive! Yeah honestly agreed on all fronts. Balance is the number one thing I'd like to spend a few more afternoons on. The biggest sacrifice I had to make for time is that I think the game is missing the equivalent of damage resistance but for range. I wanted to resist the temptation to just do brown/green ninja but couldn't quite work out a purpose for Wood without committing time to "real" enemy behavior (beyond just charging the player). I'm studying my Trig so I can get some nice circling around the player for 2.0!