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(+3)

after several minutes of confusion i realized the goal was to draw roads. for the first couple games i drew all the roads and died pretty quickly; i thought "there is no interesting decision" then I realized you could remove roads! suddenly the game shifted from poorly tutorialized to poorly tuned:
- the right side is twice as far from the arrows so it takes twice as long to arm
- the towers do not start covering any of the gate and it takes several minutes to make the range large enough to include the gate; so once you start taking damage it's over.
- there are too many monsters. it needs to start slower and increase linearly
- other tower defense games give you a lot longer to start damaging enemies and usually allow you to start damaging them very far away from the tower.  I would make all the towers have max range and make the one hut only increase the rate of fire and the other increase damage.

Thanks Andy,

Yeah we had hoped the first section would have worked as a tutorial of sorts, but perhaps it still wasn't communicated well. Originally we had hoped to make it so you could choose the placement of the buildings and what buildings you could place, adding a lot more strategy and initiative for the player, but I think we just overscoped and didn't have time to flesh out much of that at all.

I really appreciate your in-depth feedback and I've made a note of everything. Thanks again <3