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(+1)

I really like the idea of your weapon being your means of light and having the directional audio was a nice touch in the darkness, the flowy animation of the robe is also really nice. It took me a little bit of time to understand that my ball was a weapon and not just me shooting my light though. Nice work!

(+1)

Thank you! The directional audio was a key component of our game design. I wanted the player to utilize sound to navigate the level as much as they do their memory of it.