A few ideas for updating the combat system. I plan to remove the hero’s fixed classes (Warrior, Archer, Healer, Mage). Available actions in combat will depend on the selected weapon, armor, equipment, and the hero’s skill. In other words, if you give the hero a bow and arrows, different actions will become available depending on their Archer skill level. During combat, the player levels up the archer skill, which unlocks new actions. The characteristics of these actions will depend on the quality of the equipment, the hero’s stats, and their skills. If this hero is given a different weapon, they will use a different skill. Magic will be a separate skill tier available to all characters.
To encourage players to level up different heroes, I’m planning the following features:
- Heroes can be sent on autonomous missions that don’t require manual control—such as guarding villages, scouting, or escorting merchant
- Quests will have combat leveling requirements
- Enemies in different territories are vulnerable to different combat squad builds
- More heroes participate in battle
- Heroes lose health during missions and must wait for it to regenerate
This is just an idea. Everything may change later.