Really nice artwork on the game, and the beginnings of some cool platformer mechanics. These were largely communicated really well in spirit with the theme. I think the throwable cone could have benefitted from another interaction reminder that E picks it up and E can also throw it - this wasn't clear to me quickly enough.
Overall however the controls felt very clunky - jumping especially just did not feel good, and I didn't get far in the game because the elements requiring you to jump onto small tree platforms frustrated me a lot. In part this is probably because the character controller is long rather than tall, and the animation doesn't communicate a jump too well.
I wish there had been a bit more feedback when attacking an enemy that clarifies that I hit them, and also more feedback when they die.
Otherwise on the feel of the game, I would recommend adding music to improve the feel significantly, and personally I think I would rethink the concept of the enemies some. The concept of a dog, who is also so nicely designed, trying to rescue its owner is great - but this being set in a medieval fantasy universe felt a little out of sync to me. The wolf character felt a bit more appropriate as a medieval pet perhaps - there is just something that doesn't click for me between the character and the world.