on further inspection, I think this is a decent game, although I will say the enemies are a bit excessively hostile, and it is significantly safer to explore in local view
also, I noticed enemies will not move pass the edges of the "macro tiles," and can then be escaped and killed at the edges of these tiles, although loot dropped at the edge of tiles like this cannot be picked up as it will disappear when within pickup range. perhaps this it related to how loot will reappear on the same space of every macro tile if not picked up?
overall, decent game, I always like to see the effort for random generation games like (though typically more on the puzzle side of things, but any strategy game can become a puzzle).