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(+3)

The art's awesome, and the music's really fitting. I dig the aesthetic a lot, and I like how despite the game playing just like vampire survivors, it has a totally different visual direction. The isometric angle also helps differentiate it too.


I do like the small design trick of there only ever being two mutually exclusive powerups out of three, so you're never forced to take something you don't want to take, but I don't think I like the exclusive powerup mechanic as a whole. Once you settle on a certain type of weapon, the other types essentially transform into empty upgrade slots that you'd never pick.

(+1)

thank you for the feedback! yeah sadly we had to really limit what we could add for upgrades (time *sigh)