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(+2)

This felt really polished! I liked the aesthetic and the sfx. I did feel like the early rounds were too easy almost and I was scoring in the 1000s, and then when I got to the third one their dice just felt like they were cheating and scoring all dice every time. May have been nice if your bounty went up by how much you beat the other people? I felt like I wasted my good scores, but I guess that is true in games like belatro too. Really nice work over all!

One note with the tutorial. It was a lot of text. I think I would have preferred getting things explained as I was playing. I also thought it was pretty intuitive, though I was confused why the button was called roll, and I thought that meant I  was going to roll the dice I clicked on, but it meant roll the dice I am not clicking on. Which I figured out after the first time I tried.

(+1)

Thx very much for the feedback, much appreciated^^

Crazy thing is, just about an hour after submission I thought about the idea of scaling the bounty reward/penality depending on how big the gap is between the scores, but alas, it is too late -_-' It's like I had to take a step back to see the gap between the gameplay systems.