I can see the vision with this one.
I like the concept, but navigating back to pick up another order after completing one feels a little rough.
The way the course is set up it feels like there a lot of tight hidden corridors.
This would benefit a lot from a mini map or additional GPS sort of system, although the arrow does help a lot, I still found my self blowing past objectives.
The controls felt a little unintuitive, but were easy enough to pick up for play testing purposes.