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I can see the vision with this one. 

I like the concept, but navigating back to pick up another order after completing one feels a little rough. 

The way the course is set up it feels like there a lot of tight hidden corridors. 

This would benefit a lot from a mini map or additional GPS sort of system, although the arrow does help a lot, I still found my self blowing past objectives. 

The controls felt a little unintuitive, but were easy enough to pick up for play testing purposes.