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(3 edits)

Hello again and Happy Birthday!

I heard maps were being suggested so I would like to suggest the WAW Zombie Revolution Mod’s Tutorial level, which I personally call “Nacht Revolution”. It’s basically Nacht but players spawn outside, there are Panzersoldats (you don’t need to add Panzers now), Hellhounds, Brutus (no need to add Brutus now), and there’s a tunnel on the Nacht first floor to the right of the Mystery box room’s stairs (replacing the boards in your case), leading to more areas. I couldn’t find any gameplay that shows the entire map on a player’s perspective. If you truly prefer though, you can add the option for perks and pack-a-punch on the map.

If the above is not satisfiable enough, you can add the rest of the DS maps, maybe a DS map combination so you can play all four DS maps at the same time.

Oh, one more thing: If you can add a section for the maps to toggle between main maps and custom maps, or even add labels/icons that I suggested prior, that would be amazing for organization purposes. It’s till up to you on that one.

Update: One tiny additional thing, I made some banners some time ago for the devlogs and figured now might be good to share as a birthday gift. I couldn’t make it the exact same Project Aether style but that’s what I have made. Feel free to make any changes to the images. one: bug fixes two: weapons three: visuals four: gameplay

(1 edit)

Hello again! I promise this is the last message before the next upcoming build.

Turns out that for the nitpick of weapon cycling, I completely forgot that the keybind “4” is used by default for the Bouncing Betty in some older call of duty titles, so you don’t have to consider the keybind “4” for weapon cycling in Project Aether.

Also, there’s this bug I realized existed where powerup drops on the map do not emit any sound. Also also, if you have time and would like to do it either before or after the new build is released, please add the WAW/BO1/BO2 power-up grab sounds and add an option to change power-up grab sounds from there or the current-default powerup grab sounds from BO4.

There’s more ideas I have but I don’t want to bother you too much with them and make the new build delayed (unless you’re fine with that; please let me know).