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(2 edits)

Hello again! This update was great to play on. I compiled another list of bugs, ideas and personal nitpicks for the previous update alongside this one.

Bugs:

  • Vulture Aid ammo effect fails when reserve ammo is empty.
  • Vulture Aid Green Smoke doesn’t show up (I know you’ll fix it later on).
  • Sprinter Zombies never appear in Octagonal Ascension.

Ideas:

  • Add an option for maps to have perk machines show always, disabled, or stay map-based (therefore dropdown with three options, default is map-based). It does mean that Nacht and other maps need all perk machines or Derr Wunderfizz though.
  • Add a dropdown option in settings for mystery box bias to be map-based (i.e. BO2 map makes mystery box have bias for BO2 weapons, etc.).
  • Add an option for denying or allowing voicelines with swear words. I personally don’t mind but just because old COD games had that.
  • Make Galvaknuckles Pack-A-Punchable.
  • Allow switching between Bowie Knife and Galvaknuckles (completely optional because I can see how this is tedious to implement).

Nitpicks:

  • Number keys only serve the same function of weapon cycling forward when Mule Kick is on, but should allow pressing 1 for Primary, 2 for secondary, 3 for Tertiary, 4 for cycling (this one might be more of a bug but I’m not sure).
  • You should implement the “Hi, I’m Dempsey, and you are… DEAD!” line for Tank Dempsey
  • You should more OORAH lines for Tank Dempsey, I get the feeling that some lines with that specific catchphrase is missing.

Also just to brag a bit for the fun of it, I got my first ever easy-mode octagonal ascension attempt to round 64 (mostly because cliffhanger and no sprinter zombies for some reason): image.png

4 days later update: I completed the map (itch build #170, cliffhanger starter on medium difficulty; i meant to do hard mode but its fine). image.png

(3 edits)

Hello again and Happy Birthday!

I heard maps were being suggested so I would like to suggest the WAW Zombie Revolution Mod’s Tutorial level, which I personally call “Nacht Revolution”. It’s basically Nacht but players spawn outside, there are Panzersoldats (you don’t need to add Panzers now), Hellhounds, Brutus (no need to add Brutus now), and there’s a tunnel on the Nacht first floor to the right of the Mystery box room’s stairs (replacing the boards in your case), leading to more areas. I couldn’t find any gameplay that shows the entire map on a player’s perspective. If you truly prefer though, you can add the option for perks and pack-a-punch on the map.

If the above is not satisfiable enough, you can add the rest of the DS maps, maybe a DS map combination so you can play all four DS maps at the same time.

Oh, one more thing: If you can add a section for the maps to toggle between main maps and custom maps, or even add labels/icons that I suggested prior, that would be amazing for organization purposes. It’s till up to you on that one.

Update: One tiny additional thing, I made some banners some time ago for the devlogs and figured now might be good to share as a birthday gift. I couldn’t make it the exact same Project Aether style but that’s what I have made. Feel free to make any changes to the images. one: bug fixes two: weapons three: visuals four: gameplay

(1 edit)

Hello again! I promise this is the last message before the next upcoming build.

Turns out that for the nitpick of weapon cycling, I completely forgot that the keybind “4” is used by default for the Bouncing Betty in some older call of duty titles, so you don’t have to consider the keybind “4” for weapon cycling in Project Aether.

Also, there’s this bug I realized existed where powerup drops on the map do not emit any sound. Also also, if you have time and would like to do it either before or after the new build is released, please add the WAW/BO1/BO2 power-up grab sounds and add an option to change power-up grab sounds from there or the current-default powerup grab sounds from BO4.

There’s more ideas I have but I don’t want to bother you too much with them and make the new build delayed (unless you’re fine with that; please let me know).