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Hello again! This update was great to play on. I compiled another list of bugs, ideas and personal nitpicks for the previous update alongside this one.

Bugs:

  • Vulture Aid ammo effect fails when reserve ammo is empty.
  • Vulture Aid Green Smoke doesn’t show up (I know you’ll fix it later on).
  • Sprinter Zombies never appear in Octagonal Ascension.

Ideas:

  • Add an option for maps to have perk machines show always, disabled, or stay map-based (therefore dropdown with three options, default is map-based). It does mean that Nacht and other maps need all perk machines or Derr Wunderfizz though.
  • Add a dropdown option in settings for mystery box bias to be map-based (i.e. BO2 map makes mystery box have bias for BO2 weapons, etc.).
  • Add an option for denying or allowing voicelines with swear words. I personally don’t mind but just because old COD games had that.
  • Make Galvaknuckles Pack-A-Punchable.
  • Allow switching between Bowie Knife and Galvaknuckles (completely optional because I can see how this is tedious to implement).

Nitpicks:

  • Number keys only serve the same function of weapon cycling forward when Mule Kick is on, but should allow pressing 1 for Primary, 2 for secondary, 3 for Tertiary, 4 for cycling (this one might be more of a bug but I’m not sure).
  • You should implement the “Hi, I’m Dempsey, and you are… DEAD!” line for Tank Dempsey
  • You should more OORAH lines for Tank Dempsey, I get the feeling that some lines with that specific catchphrase is missing.

Also just to brag a bit for the fun of it, I got my first ever easy-mode octagonal ascension attempt to round 64 (mostly because cliffhanger and no sprinter zombies for some reason): image.png