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I thought this did a great job of telling a story!  The tutorial was very by-the-books, and very understandable.

As a player, I did lack incentive to engage with any enemy.  It was far too risky to attack, and much easier to run past.  I'm not sure if that was the intention.

Also, there should be more invincibility frames after taking damage.  That contributed to combat being too risky to engage in.