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TheWuzey

21
Posts
1
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4
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A member registered Feb 26, 2025 · View creator page →

Creator of

Recent community posts

Thanks for playing!  We would have added fireworks at the end (like NES Mario Bros.), but I couldn't figure out how to make a good firework.

I'm glad you noticed that!  We started off thinking about adding decals where they spawn in at, but the drop shadow felt pretty good.

(1 edit)

Thanks for the checkpoint system!  Very fun combat mechanics, it felt like there was a lot to each engagement.  The boss is indeed very difficult!  Using the mousewheel for different attacks was fun.

Good concept, the wolves really freaked me out, that's a fun enemy to have!  The hammer sfx made me laugh.

I appreciate that night vision is just a bad green color, its actually pleasant to look through.  I like the foundation here, although I wouldn't mind guns feeling a bit smoother to shoot, and items being auto-picked up when the player walks over them (kinda like Goldeneye 64).  Overall, cool, shame you couldn't finish!

Obviously not much to it at this point, but I like the vibes, and I especially like whatever shader/material is on the cloud plane.

I like the concept and perspective of this one, reminds me of pac-man

Everything about this was incredible.  I really hope this gets developed even further!  5 people can do a lot in two weeks

I'm too dumb to play this game, but the vibes here are incredible.  I wish I could've gotten further!  Definitely fits the theme.

The music on this is insane in the best way possible, I was absolutely jamming.

There is something really special here, that was fun as heck.  Reminds me of Road Rash for the N64 oddly enough.  The sound design was peak.

I had a lot of trouble playing this one unfortunately, the mouse movement was far too much.  I did really like the assets in there though, especially the player model.

Unfortunately, it did crash on me, which was only frustrating because I was pretty engrossed in what was going on.  There's a lot of fun dialogue here, and I was pretty interested in where the plot was going!  Here are the crash details if you want to troubleshoot:

```

I'm sorry, but an uncaught exception occurred.

While running game code:

ScriptError: could not find label 'lostanumbers'.

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "//game/script.rpyc", line 2301, in script

  File "/renpy/ast.py", line 1712, in execute

    rv = renpy.game.script.lookup(target)

  File "/renpy/script.py", line 1103, in lookup

    raise ScriptError("could not find label '%s'." % str(original))

ScriptError: could not find label 'lostanumbers'.

Emscripten-3.1.24-wasm32-32bit wasm32

Ren'Py 8.3.6.25022803

RING/RING/RING 1.0

Fri Mar 21 18:28:23 2025

```

This entire gameplay concept is just cool as heck.  Super engaging to play!  And I love the art you have, its charming.

Immediately, it reminded me of STRAFTAT.  I like the dark vibes, all the assets flow really well together.  Seeing the AI scramble around for health was a very nice touch that made the game feel more alive.

Passed the vibe check with an A+, assets all seemed to be used in a very good way!  It was minimal, but I like what was here.  I appreciate the little moon. 

Very satisfying sounds, the gunplay is fun, even if it is minimal, it works well for what you're going for.  Level design was really good, upping the ante and introducing mechanics properly.  Nice!

I love the style on this one.  The particles, the vibes.  It feels fun to twirl around and throw the disc, even though its just moving around a mouse.  Great work on the effects!

I really enjoyed this one!  It has a solid loop, its a unique approach to tower-defense, too.  I made it to wave 6 before the big guys got me good.  The only thing I would have liked added or changed, is some sort of way to lessen the "corruption" effect.  I like that its there, I just wish I could tune it down by about 20%

Fun!  I did have to use low graphics, as the other ones were just too dark for me; could be my PC.  Watching the hot ingot transform was really satisfying, although I did lose the ability to use my hammer a few times, and I wasn't quite sure how to fix it other than restarting.  I could see myself playing this on a rainy night, drinking some hot tea.

Cool concept!  I could see this being a fun fast-paced puzzle game.