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(1 edit)

I wish you could add more paths like if you dont decide to follow certain romance paths like Kate that you could have more interactions with her because it just kind of stops. You know she is still getting bullied at the Cafe but the story only continues if you romanced her. I wish that you could continue that story as her friend. I can kind of understand Violet not wanting anything with you if you dont accept her request to dom/sub because i guess she feels a bit betrayed in a way for exposing herself and getting rejected, also she has a lot of rich kid issues...but i wish you could like win her back and be her friend even tho you dont engage in her kinks...Overall i liked the stories but i wish they could diverge a little more and not be romance only. Kinda what happens with Nathan. You can choose to stay friends and the story still continues


Or like imagine if you reach a certain level of corruption you could end Kate's bullying in a more "direct" way, like actually meet the bully outside and get a bit physical 

In the original design we did have what was called "Consequence Events" that were intended to handle relationships if you decided not to pursue them or decline a date. While there are a few spots where the game will offer another chance, we largely had to do away with these events due to the massive size of the game and how the events are organized to work. I wanted you to be able to build a friend group of the route characters if you decided not to romance them, but it turned out to be extremely complex by the time we fleshed out the routes.

Something to learn from and apply a better execution of in the Uni "sequel". Which will be entirely focused on a group of characters, but with deeper cross-pathing, and route divergences.

Nathan was a route we had to get creative with in his execution, and him coming in after all the routes had finished allowed us to plan around world states.