He's a whole route. He's pretty difficult to get on, but worth it. Especially once we start work on him past route-lock.
Hizor Games
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As an extra precaution we removed any mention of it being a high school, but the issue Steam had in particular was that it had school uniforms. Of course despite this you can still find plenty of erotic games on Steam that have School Uniforms.
The next question that would be asked here is "Why not remove all the erotic content and release a off-site patch like a lot of the games on Steam?" Well, that would make the game extremely extremely broken and unplayable and would require the patch to even work right and would give an extremely poor first impression of the game.
Because it has school uniforms.
https://www.patreon.com/posts/sad-day-for-uni-111749496
I'm glad you're enjoying all the new stuff that's been added since you last played! The soundtrack was a big one we had been wanting to do for a long time.
Thanks for letting us know that the achievement didn't activate. Though I will specify that for his route-lock acheivement you'll have to enter a relationship with him.
Yep, Uni is set in a fictional island nation north of Hawaii and south of Alaska, because of it's location it has blends of Asian and American cultures. The island itself is a bit larger than Japan, and was largely uninhabited until WW2.
The worldbuilder in me certainly wanted to a whole climate analysis and map out the topography, but that's a lot of work for a place very very few players will want or care to know about.
I'll pass along the info and make sure the guide is updated! Thank you!
Adding in a new route to the game similar to the other main routes that include the conflicts and major intertwining of events is difficult so for Nathan he becomes a option only when you've locked yourself out of all the other routes. Because of this that means his romantic events start when all the other routes are close to their route-locks. Working on Nathan was a lot of fun and definitely is the more complex of the characters we have, however, he did throw off the balance we had with male/female options, but I felt that we really needed to have a "kate-like" male romance option.
A stripclub full route was once considered, but it has a lot of similarities to the bar (corruption) route and the game is already massive enough as it is.
What are your thoughts on the soundtrack?
Currency disparity is something I've thought about for a long time when considering the game being sold on larger storefronts like Steam or GOG. However as far as I'm aware Itch does not support regional pricing currently and would be something we would have to come to a decision on when/if we are selling on storefronts that support it.
Eu simpatizo com o fato de não poder comprar algo devido ao baixo valor da moeda local. Especialmente em um mundo em que as mercadorias estão se tornando cada vez mais caras para todos. Obrigado por seu amor e apreço pelo nosso jogo e espero que um dia possamos oferecer preços melhores para o seu país.
Thank you for playing the game so much!
First and foremost we're all about delivering a high quality experience, that included making the choices in the game matter and having different experiences, scenes, dialogs,etc depending on those choices. Granted that made the game incredibly ambitious and has taken us a stupidly long time to get close to finishing the game, but in the end it provides a unique Adult Game experience that you'll have a hard time finding elsewhere.
When we added Nathan to the game I was very aware of the imbalance that would create with the female characters, but we really needed a "normal" male romance.
Kate does have a normal casual outfit sprite? You may have played a version of the game where her new sprites and expressions were in progress and hadn't been properly added outside the first few events. Sorry about that.
We might be able to add that to the bedroom area where it keeps playing the music that you've selected until you leave the room. We'll looking into that.
More Kate very soon!
The Walk Around side events are not our priority at the moment since we're currently working to finish up artwork and writing for the post-routelock content for Bakery and Kate.
Updated nude sprites are coming as we begin work on their post-routelock content alongside a suite of larger expressions.
As for the CG Scenes being default clothes: There are nearly 200 CG Scenes in the game with often times more than 1 variant/angle to the scene. Adding a new outfit variant would multiply the amount of work that goes into the creation of CG Scenes exponentially slowing down progress on new scenes.
Your contacts will update with the contacts phone number if there is any phone content with them. If not then they will not appear in the phone contact.
The choices made during the Cafe date do have an effect on which route you go down with Violet. While the final choice does ask which you'd prefer it doesn't seal the deal on either route.
Backgrounds are begin worked on for the post-routelock content at the moment. You will see new backgrounds in the future
The living room is planned to be used for event triggers after certain conditions have been met.
Thank you for taking the time to write up all this feedback, it's been a very long time since I've seen constructive feedback for the game, and two no less, it's highly appreciated.
I hope we manage to deliver on the expectations you have for the game as we continue working on it.
Due to the massive amount of extra scenes, dialogs, and new systems that would need to be made to have reactions based on outfits, they're only cosmetic. This is something we've thought about a long time ago, but isn't something we can handle given our size.
The android version is a straight port from the PC and will be issues given the different resolutions and aspect ratios. It's not a priority for us right now since there are a few things I want to add for the android version. I'll see about getting the options screen fixed at least for the next version. It's been the biggest issue on Android other than the other misalignments.
The beach scenes does account for actions taken when walking around previously, but doesn't cover every single lewd instance you could have had before then.
The misaligned feet is a good catch though, thank you. We just found a similar issue with one of our bakery outfits recently.
Apologies if this posts as a terribly formatted mess, Itch.io seems to have rolled out an update that completely bricks the line break.
Our target audience is a general audience for both adult male and female. There are a lot of kinks and themes we try to explore. While this does put the game in a "jack of all trades" scenario it can introduce some players to content they didn't know they liked and can help us refine certain themes for future games from the feedback we recieve from them. Anyone can play our games it doesn't matter who you are.
Thank you, I appreciate the support! (Not sure why someone would downvote this, guess some people hate seeing others have fun.)
Listening to player feedback is how we grow and learn what works and what doesn't. We make games for entertainment and the best way to learn how to do that is by listening to the people you're making the game for. Within reason of course
I'd say that there is certainly a "skill" in knowing how to interact with the public on the internet and what to take to heart and what to ignore. The players are the reason the game exists in the first place and aren't just some number on a chart.