Hey everyone! Just shipped my first game on itch and figured this is the right place to share it.
Brainrot Bazaar is a top-down shopkeeper game where you run a chaotic meme factory. The core loop is collect → sell → upgrade, but with a few twists:
- Sell items in rapid succession to stack a combo multiplier up to 10×
- Supply crates drop random cosmetic skins — 12 across 4 rarity tiers
- Power-up pickups spawn on the field — magnet, auto-sell, speed, 2× coins, fast production
- VIP customers occasionally appear with a 5× tip and an 8-second timer
- At Station Lv 4, security guards start patrolling with flashlight cones that clip realistically against cover crates. Get caught = drop everything you are carrying.
- Character upgrades for inventory size + sell value, plus a prestige system
Plays in the browser, save persists, works on desktop and mobile (touch joystick on phones). Built in Phaser 3 from scratch.
Play here: https://brainrotbazzar.itch.io/brainrot-bazaar
Genuinely looking for feedback — what is fun, what is grindy, what mechanics you would want layered on next. First commercial release and I am planning to iterate based on what people actually say. Happy to answer questions about the dev process too.