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(+1)

Stressful but in a way that feels intentional! The tutorial seemed simple enough, but I really liked how things got out of control so quickly.

I'm not sure if it's how the template works or a deliberate choice, but in Oblivion's lockpicking, there's a short window where the tumbler remains at the top after bumping it, and in this fast-paced environment, not having that meant that unless I was frame-perfect at fixing the engine, I was basically doomed.

Overall I think if it were a little less punishing I'd have a better time with it, but it's a really strong concept that's still fun in spite of its brutality.

Hmm, I just got one of the templates and I haven't modified it, apart from setting the built-in difficulty to normal (also I didn't play Oblivion yet).

But I wanted to have the lockpicking game be more forgiving anyway and doing that fix sounds like the thing to do. It seems having the engine fail punishes you just way too much.

Thanks for the feedback and for trying my game!