Really beautiful visuals, especially the tomato growing animation, going from flower to fruit :)
Azfalt
Creator of
Recent community posts
I first saw the instructions to not start with level 7. I started with level 7.
Then I gave up. I went back to level 1. But then I got stuck on 2 because I couldn't figure out climbing, even after reading the instructions.
I think it would of been easier to just implement a simple wall jump.
I really like the visuals, the pixel art is clean and the character is adorable.
I like the look, but as others have said, the controls should match the camera perspective.
Also the perspective can be confusing. Maybe you could add shadows under the platforms.
I also really like the character, I look at it as a fish head with legs, lol
I have an issue with the audio, when I start the game, the audio stutters continuously and rapidly. If I mute the tab and then unmute it, it is solved.
Speaking of which, really smooth melody. How did you compose it?
Also how long has it taken you to develop this custom engine? Would you say it was worth it over using an existing engine? Or was it more for the enjoyment of the experience?
Really cool game, I think it is my favorite of the jam.
Very concise and well thought. I liked the difficulty in choosing to have 2 knights which kept aging.
The visuals really fit the simplicity of the game.
It just feels good to play. I actually had to get myself to stop playing because I have to get work done.
How did you go about implementing the scoreboard? Is it a server on which you keep the scores?
I've made it to the end. Good job creating this and good luck continuing to make games.
I think a few minor changes could improve it greatly.
Making the bee face the direction you are moving.
Give the player a little more time to react, as it is the tomatoes kill you in a split second. Maybe keep the rooms, but make the characters much smaller, so you have a better chance to run around them.
Don't restart the background sound every time you respawn. Because of how easy it is to die, even in the first room, the chirp at the start gets spammed and it is a little annoying. Keep it going in a loop using a global script.
I like it very much, especially the aesthetic of the game.
I made it to the 3rd checkpoint and I guessed that I've seen what there was to see.
I might need to try Blockbench for myself, did you also create the animations in this?
As @Ratamata said, a little juicy feedback on actions would go a long way.
Also the 2 headed Goblin felt pretty samey to the 3 eyed goblin with a double crossbow, as both of them fired 3 bullets in not so different patterns.
But as I said, you nailed such a nice vibe.
Thank you for taking part in the experiment.
The nuclear cannon is only made available for certain experiments and situations.
(It is impossible to get it, as the game will always end before you have the money. I guess you could get like a mouse clicker and input 999999999999 clicks per second and if you are fast enough, you will get it. But I didn't code it in, it just instantly ends the game. - I just needed a 6th item to fill up the shop because I didn't know how to center a 2 item row lol)
Thanks for playing and for the kind words!
And making a video on my game, that was a suprise, haha!
You're the first one to actually record themselves playing one of my games :)
I'm glad you've enjoyed it. Also, there seems to be some bugs in the game, good to have them on video, maybe someday I will patch them :)
Thanks for playing and for the kind words!
Yes, I agree, the jumpscares are too punishing.
I didn't have much time to test this, as I've fully implemented them in the last night of the jam and by then, my irl friends which were my testers were all asleep, haha. I need to get some international testers to prevent things like this :)





