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(+2)

Nice game! I liked the main mechanic (pick the bullets up or not); a small QoL improvement would be to autocollect when the room is empty. The MC is cute, and the story is too :)

For my taste is wasn't enough of a "bullet hell" until the last boss came up and more of a classic slasher/shoot-em-up game. The shrinking theme is well covered!

I think forcing the player to abandon the bullets more to be able to move faster/dodge would be an interesting direction. My strategy was mostly "shoot, pick em up while dodging, shoot some more".

I had some minor graphical/music glitches, but I played on Linux in a VM, so there is a lot that could go wrong there :D 

(+1)

we were def more gungeon inspired than classic bullet hell inspired, and yeah ideally the game will eventually have more robust mechanics around bullet management, i'd love to not start full of ammo, and let you get upgrades like modifiers based on number of bullets, modifiers on how they're shot, and potentially special bullets you can pick up to shoot with.

thanks so much for the feedback and playing /rating our game c: