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(+1)

I could add that as an alternative control scheme down the line. 😁

No navmesh, I just do a breadth-first search over the underlying tile grid, then interpolate the character along a Bézier curve for each tile they cross. Getting all the coordinate rotations consistent took most of a day though. 😅

That makes sense, I like this approach a lot. Learnt something new today, thanks for sharing :)