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(+1)

This is really is very well done! I found I kept trying to use the middle-mouse button (Blender habits die hard 😅) as that felt intuitive to me. 

Don't know if you're using a navmesh to move the character but it can't have been easy with that rubix-like geometry. Will be keeping an eye on this to see how it develops, good luck!

(+1)

I could add that as an alternative control scheme down the line. 😁

No navmesh, I just do a breadth-first search over the underlying tile grid, then interpolate the character along a Bézier curve for each tile they cross. Getting all the coordinate rotations consistent took most of a day though. 😅

That makes sense, I like this approach a lot. Learnt something new today, thanks for sharing :)