It felt fun that I needed to specifically *ignore* the enemies and aim for the turrets - my first reaction was the wrong one even though I read the description :) The visuals are nice and clean; I would like to see more variety of enemies and patterns. Agreed with another commenter that some music would be nice, but the sound design still felt appropriate for the overall style.
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Yes, the enemies do draw too much attention. They could have a better-balanced spawn timing, as someone pointed out, which would make the gameplay dynamic better between dealing with them and attacking the turrets, instead of simply ignoring them. But these are consequences of having limited development time. Thanks for the feedback!