Hi Kadajah! I'm really loving the plugin! I had three questions/suggestions for you about it. First, is it possible to have LP be rewarded when completing a battle (like XP and gold) instead of leveling up? Second, VisuStella's Class Change System plugin uses Job Points (JP). Is it possible to have your plugin use VisuStella's JP to unlock skills? Third, is it possible to have 2+ Parent Nodes required for a node to be purchasable? Thanks again for all your hard work!
Hey Bro, I'm glad you're enjoying the plugin, let's go.
First question:
Organically, no, the plugin is designed to distribute license points as the user levels up to respect an internal growth curve system. However, there are plugin commands that you can associate with the battle event to add points manually. This way, you can create an event that starts a battle and the victory condition is that all players in the party gain 1 LP. It's possible, it's just not native.
Second question:
My plugin doesn't natively have this option, but one of the possible actions when unlocking nodes is to call common events.
If the VisuStella plugin allows you to add and manipulate points (JP) with scripts or plugin commands, you can configure common events with the behavior you expect and just activate them through my plugin. That way it would work.
Third question:
The system has 3 activation options (prerequisites): 1 - one to show the node in the grid, 2 - one to allow activating that node, and 3 - one that automatically activates a switch when the node is acquired.
The system does not have a prerequisite of 2 parent nodes to activate a child node, but you can manipulate visibility and activation to achieve similar behavior.
Node 2 depends on node 1 being active, and when you activate node 2, it releases the visibility of node 3 (child). This way you create a condition that depends on 2 previously activated nodes to activate a third.
I hope I have answered your questions clearly. Thank you very much for your message and for all your support. If you need anything, just let me know.