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(1 edit)

I like the choice to use high-contrast visuals, as it works really well with the bullet-hell genre where visibility is important. Upon replaying, I found that the gameplay subtlety incorporates the narrative in clever ways, especially at the part where some of the enemies are hesitant to fire back. I wasn’t sure how the theme was incorporated at first, as some effects like the shrinking bullets weren’t immediately noticeable, but regardless, this is a pretty well-polished game!