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Art: See I love when art evokes the diegetic feeling of 0e. I feel like these drawings exist in the universe, and they're qualitative enough that I can construct a mental image of the real people they depict.

Writing: While there's humor here, there's also a through line of the sublime in a way that, with prep, could really make the horror pop. I enjoy the commentary by Dr. Fuchs, but it could be a bit more actionable in terms of information delivery.

Game Design: The balance here is maybe a bit too balanced, if that makes sense. There's not a whole lot of room for actionable/usable volatility that the Warden can take advantage of player side.

Theme: Pyramids are a classic ancient myth staple. As are the monsters, the eccentric doctor, engineers, and (possibly) expendable crew. I think you hit the nail on the head, and I like where your head's at with this.

Layout: This unfortunately is where I get lost. I see the vision, but the current layout is super super busy. The text is really hard to parse, but honestly has easy fixes, like low opacity rounded rectangular boxes would help. The passion and  ambition here is heartening, it just needs polish.

Utility: Setting everything else aside, if the information here was all I had, I could run this with a couple hours prep. I will say this category intersects with layout in terms of me needing to be able to read everything, but aside from that, this is good to use.

Favorability: I like how discovery centered this trifold is, and I am reminded of the vibes of Atlantis: The Lost Empire, Indiana Jones, and National Treasure. I unno, it just hits a spot, and the panic engine serves it well.

Overall I would love to see the post jam polish! With a little polish on this, I hope to see it more and more, and I can't wait to see more of your work.