Wow, you definetely won the prize for the most thorough comment about the game left everywhere at all. Thanks a lot for this, the feedback is very valuable and the fact that you enjoyed it is motivating.
> I’d like some way to prevent so many trees from stacking up, like maybe a way to stack them, delete them, queue them, rush them for less resources, a maximum number of cards from the woods you can have out at once, etc.
Thats the new one! I thought of deposit stacking previously, but one of the latest version with autonomous pet behaviour made it messier to implement so I postponed it for now. But I didn't think of rush them for less resources. That's a feature worth thinking about, don't know how, but never crossed my mind at all even though it's a pretty cool solution
> The game is pretty hard on my browser, I’m pretty sure that’s just the web though and the desktop version on steam will run fine.
While desktop build (that since it works on electron just runs a crhomium based wrapper anyway) might solve the issue partially I'd still offer you to play a bit with "stack collapse" setting. When stacks collapse earlier it will lead to less rendering and might help with performance. I added it exactly for that. Hope it will work for you at some level
> I’m confused what the resources did when leveling up my pet and what it turned into. It’s a Spark Baboon?? I fed it mostly rope, flint, bones, and stone I think. I like making bad decisions so I wanted to feed it 20 rope to see what happens, but I changed my mind halfway through
Evolution work such way that it evolves into the form related with materials you fed pet the most. So since its sparkling you ended up feeding mostly flint. Or at least that how it's intended to work. I tried to hint at plot card that it will work better if you feed only one material - this way you'll unlock pet's true form and can get to named form later
> When I have like 80 wood I like splitting off 60 to sacrifice. I have to drag off 20 pieces of wood individually first, it’d be easier if there was a way to split stacks. I can drag all but one, but that leaves me with 1 wood and I want to have some leftover.
I even started to implement a way two versions ago with special "split" buttons but ended up being SO laggy, so unfortunately I had to scrap it. Your description pushed me to thinking of Using three cards instead of two for collapsed stacks where second card would work as middle card in the stack. But in will damage low spec machines performance
> If you use all of a resource (like the XP things), it’d be nice if the next one you get is put back in the same spot
That's the coolest one tbh and the best recomendation I got yet. Yes, other players told me the board gets messy pretty quick, but your order with slots is pretty interesting. I'll try to dig into it. Thanks a lot for this one
> A way to filter or sort weapons would be useful, like searching “bone needle” for the tier 2 bone needle combos, or sorting discovered recipes by attack speed.
I will totally work on better recipe book dialog window layout
Thanks again for the feedback. I'll address two more spesific things that needed to address separately in other two separate responses