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(3 edits)

So… Gunner is OP. Very OP. I am earning summon stones faster than I can spend them.

… and that’s before getting her remotely close to 60 (she’s level 31 right now, and destroying goats like they were fodder)

Hero (meat shield); Gunner (main DPS); Archer (extra DPS; might replace later); Healer (just to slightly extend each run’s duration); seems to be a pretty solid team.

Next up: The grind to get all four of them to 60 and commit genocide against the goat species.

Oh, and a weird bug I ran into, though I have no idea exactly how it happened. I got a pair of duplicates for Hero (who was in my active party) and somehow his health ended up being -30/45 and for that single run he was just standing there, untargetable and unmoving. Next run I raised his level by one or two and his HP fixed itself, so that was weird.

A potential bug I keep seeing - if you start a x10 roll on a banner with less than 4 seconds left it’s possible to get the five star for the new banner instead of the one you clicked on. Not a major issue, and it’s pretty funny when you randomly get two different five star characters in one x10, but it does seem like a bug to me.

Unrelated to previous comments - Nice little game you got here. I have some suggestions to potentially make it better, but only use the ideas you like and want to implement. :)

  1. Crafting - Each enemy can drop a type of loot specific to that monster type, and each character can have upgradable equipment that uses such materials.

  2. Balance - When you change your active party, adjust enemy strength so you don’t have a team of level 1s getting completely annihilated right out the gate.

  3. Variety - A few more monster types would be very nice. A few suggestions would be: Lamia; Spider/Drider; Shadow (of playable characters); Metal Slime; Insects (various); etc

  4. Auto-summon - Continue summoning (x10) until you can no longer afford it; then provide a summary afterward. (I would suggest adding a new animation for this one, or speeding up the current animation if you plan to show every summon individually)

  5. Sort - The ability to sort characters in the list would be amazing. Drag and drop features already exist in this game, so it would be awesome if we could sort them to our preferences once obtained.

  6. Favorite - Spend various currencies to unlock an upgrade that gives you the ability to set a specific character (Five star only) as a favorite, which makes them more likely to show up as the limited banner.

  7. Conversion - A toggle (per character) that allows duplicates of that character to be automatically converted into a random resource (gold, xp, stardust)

  8. Higher Level Caps - For both characters and enemies. End game feels really close and I’ve put less than an hour into this game. I love what I see, and I want more! xD

EDIT: New strat with level 60+ gunner with max skills - Put gunner in the middle of the map with no allies, press Fight, wait, repeat. My earnings are insane. xD

Yes! Thanks for the great write up. There are definitely a lot of things I want to add in the full version and you definitely mentioned a lot of them, like crafting, sorting, favourites, and higher level caps. I plan to add more of the stuff you see in typical gacha games, like specific item drops for upgrades, equipable weapons and the dreadful artifacts...