The story was quite cool.
-> Main objective: to steal in order to get enough money to buy food?
Screen flow:
-> initial screen -> story screen -> drawing screen -> gameplay screen -> feedback screen
Draw screen -> randomly selects the elements that will appear in the gameplay.
-> Very creative, I've never seen this before...
The card draw button chooses a card semi-randomly, and that card is incorporated into the robbery plan.
Player movement could be expanded to: WASD -My keyboard arrows are broken...-