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(1 edit)

The story was quite cool.

-> Main objective: to steal in order to get enough money to buy food?

Screen flow:

-> initial screen -> story screen -> drawing screen -> gameplay screen -> feedback screen

Draw screen -> randomly selects the elements that will appear in the gameplay.
-> Very creative, I've never seen this before...

The card draw button chooses a card semi-randomly, and that card is incorporated into the robbery plan.

Player movement could be expanded to: WASD -My keyboard arrows are broken...-