I love the vibes.
But it seems like I can just attack everything forever. I did die eventually. I know that I can’t just attack forever. but it SEEMS like I can until I can’t. And when I can’t, it resets back to the beginning. So the lesson of what I’m suppose to do is behind several minutes of doing what I already know until I actually can start experimenting. A reset to previous fight, rather than a reset game, would go a long way to help the user focus on figuring out the challenge and not waste time on getting to the challenge.
If this was a retail game, that might not be as much of an issue: people are more willing to spend time figuring out a game they bought than their general expectation for a jam.