I really love this, and also really appreciate the dev blog too. As others have said, the table is great, as is all the writing in general. Each entity is really well defined, and just abstract enough to be really interesting, while actually tapping into parts of character/game that will actually come up. I think for the right Warden/game, its pretty much perfect/ready to use as is. I don't really want to give criticism, because I don't want to imply this needs to be something else when the concept is so unique.
That said - I think as it stands, the rolling and tests are a really interesting and productive storytelling/character device, and very useable, but I feel like the entities themselves would be harder to lean into. I kind of like that, but its a weird thing where the more you play into them as non-meta/abstract, the less interesting they become. And so (again, very personal - this may be perfect as is for others), I feel this would maybe benefit EITHER from leaning more heavily into a great prompting mechanic for storytelling/character building, as an even more meta rule supplement, OR the opposite, and leaning into these entities as more tangible things you can learn more about, that also have the utility of providing those prompts (something more akin to the defined entities of Bungie's Marathon's AI Agents?).
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Thank you for this lovely feedback!
I absolutely agree that this will (perhaps only) appeal to a certain type of Warden, and that's fine for what this Trifold is trying to accomplish.
I am not entirely sure what 'Bungie's Marathon's AI Agents' refers to (apologies if I'm missing an obvious reference!) - but I absolutely agree that the Meta-abstract vs the in-fiction aspect do seem to be a little at odds with each other - and I'll try to address that in the revision!