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(+1)

Okay, serious review time:


This game is great. Its either a clicker or a serious management logic puzzle game. I adore that it can be both. You can idle and slowly progress or put in the time to finetune your machine. It took me 3 hours to realise that i can rotate my parts. Whoops.

 Sparknotes from my playtime:

- If you reach any store, you can sell upgrade storage for quite a price.

- It is worth it to buy stuff and sell stuff. You can literally sit on top of a store and scavenge, and sell it over and over again.

- You can use the scavenge screen as inventory while fine-tuning your machine design.

- I want to automate a biofuel design, but currently you have to hand fill the 1x2 fuel cell every time.

Overall: This is an amazing skeleton for a game. I can't wait for other machine parts, I wishlisted it on steam.

Thank you for your in-depth review, as well as spending so much time playing the demo!

Point #1 and #2 are quirks of the demo, because without the Augment progression (prestige) can hit a brick wall at a certain point, the full game will hopefully have those issues/exploit be resolved!

As for #3, it's not really an issue; as long as you don't accidentally click on "Discard" while you have your important items in the scavenge screen... which has unfortunately happened to some players (lol). I'd say it's intended by me for resourceful players to use the scavenge-screen as a temporary inventory. Which is why there's not really a "Back" button to go back from the scavenge-screen, to prevent exploits.

for #4, it is planned to have an Auto-biocell of sorts that automatically fills itself back up when empty, so look forward to that!

Again, thanks for taking the time to write all this out!