- The room descriptions layout could use some work to separate them for easier reading.
- Intro text could afford to be the same size as the rest of the module.
- Multiple spelling and grammatical errors to fix.
- I like the style of the map, but the doors are too small. All the squares could be bigger, but keep the pixel vibes.
- Suggestion: colours on the NPC details could match the keycards of their rooms.
- It would be good to signal the 'mystery' part (figuring out the identity) in the intro text.
- Maybe drop a second light blue keycard somewhere, because if they don't find it in the corpses, everything else is locked off. Can these locks be hacked open?
- I think the myth is panopticon? If so, it doesn't feature enough beyond set dressing.