- Layout is uninspired, but it's clear. Title font needs a better treatment (or better font). Some of the font (NPCs) is too small.
- In my opinion, d55 is an unnecessary break from convention. Just roll d20, or a d10 and alternate which table is rolled.
- How many random spaces before you get to the Argos? How many to get to the lab? etc.
- Random room generation is fun, but most of these are just forced save + additional forced save from complication. There's no a lot for the crew to do or problem solve.
- How does the Labyrinth trap passing ships? Why didn't it trap our crew's?
- Will be a fun one-shot with some post-jam polish!