Firefox. Got broken save with following error:
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/chapters/inventory.rpy", line 1507, in execute
screen inventoryScreen:
File "game/chapters/inventory.rpy", line 1507, in execute
screen inventoryScreen:
File "game/chapters/inventory.rpy", line 1513, in execute
frame:
File "game/chapters/inventory.rpy", line 1521, in execute
frame:
File "game/chapters/inventory.rpy", line 1527, in execute
vbox:
File "game/chapters/inventory.rpy", line 1549, in execute
hbox:
File "game/chapters/inventory.rpy", line 1569, in execute
frame:
File "game/chapters/inventory.rpy", line 1578, in execute
$ playerItems = [item for item in sorted_inventory() if inventory_tab == "All" or item.item_type == inventory_tab]
File "game/chapters/inventory.rpy", line 1578, in <module>
$ playerItems = [item for item in sorted_inventory() if inventory_tab == "All" or item.item_type == inventory_tab]
File "game/chapters/inventory.rpy", line 1578, in <lambda>
$ playerItems = [item for item in sorted_inventory() if inventory_tab == "All" or item.item_type == inventory_tab]
File "game/chapters/inventory.rpy", line 91, in sorted_inventory
items = inventory_items()
File "game/chapters/inventory.rpy", line 70, in inventory_items
return [get_item_by_id(e["item_id"], e["quantity"]) for e in player_inventory]
File "game/chapters/inventory.rpy", line 70, in <lambda>
return [get_item_by_id(e["item_id"], e["quantity"]) for e in player_inventory]
File "game/chapters/inventory.rpy", line 70, in <listcomp>
return [get_item_by_id(e["item_id"], e["quantity"]) for e in player_inventory]
File "game/chapters/inventory.rpy", line 34, in get_item_by_id
raise ValueError("Unknown item_id: %s" % item_id)
ValueError: Unknown item_id: scrapPaper
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "//game/chapters/town.rpyc", line 246, in script call
File "//game/chapters/town.rpyc", line 246, in script call
File "//game/chapters/actions.rpyc", line 2014, in script call
File "//game/chapters/town.rpyc", line 246, in script call
File "//game/chapters/town.rpyc", line 246, in script call
File "//game/chapters/dinerOperation.rpyc", line 7, in script call
File "//game/chapters/actions.rpyc", line 2377, in script call
File "//game/chapters/actions.rpyc", line 2800, in script call
File "//game/chapters/actions.rpyc", line 1987, in script call
File "//game/chapters/inventory.rpyc", line 1105, in script
File "/renpy/ast.py", line 1987, in execute
self.call("execute")
File "/renpy/ast.py", line 1966, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "/renpy/statements.py", line 374, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "/renpy/exports/statementexports.py", line 345, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "/renpy/ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "/renpy/display/core.py", line 2218, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "/renpy/display/core.py", line 2748, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "/renpy/display/displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "/renpy/display/displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "/renpy/display/displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "/renpy/display/screen.py", line 480, in visit_all
callback(self)
File "/renpy/display/core.py", line 2748, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "/renpy/display/screen.py", line 491, in per_interact
self.update()
File "/renpy/display/screen.py", line 700, in update
self.screen.function(**self.scope)
File "game/chapters/inventory.rpy", line 1507, in execute
screen inventoryScreen:
File "game/chapters/inventory.rpy", line 1507, in execute
screen inventoryScreen:
File "game/chapters/inventory.rpy", line 1513, in execute
frame:
File "game/chapters/inventory.rpy", line 1521, in execute
frame:
File "game/chapters/inventory.rpy", line 1527, in execute
vbox:
File "game/chapters/inventory.rpy", line 1549, in execute
hbox:
File "game/chapters/inventory.rpy", line 1569, in execute
frame:
File "game/chapters/inventory.rpy", line 1578, in execute
$ playerItems = [item for item in sorted_inventory() if inventory_tab == "All" or item.item_type == inventory_tab]
File "game/chapters/inventory.rpy", line 1578, in <module>
$ playerItems = [item for item in sorted_inventory() if inventory_tab == "All" or item.item_type == inventory_tab]
File "game/chapters/inventory.rpy", line 1578, in <lambda>
$ playerItems = [item for item in sorted_inventory() if inventory_tab == "All" or item.item_type == inventory_tab]
File "game/chapters/inventory.rpy", line 91, in sorted_inventory
items = inventory_items()
File "game/chapters/inventory.rpy", line 70, in inventory_items
return [get_item_by_id(e["item_id"], e["quantity"]) for e in player_inventory]
File "game/chapters/inventory.rpy", line 70, in <lambda>
return [get_item_by_id(e["item_id"], e["quantity"]) for e in player_inventory]
File "game/chapters/inventory.rpy", line 70, in <listcomp>
return [get_item_by_id(e["item_id"], e["quantity"]) for e in player_inventory]
File "game/chapters/inventory.rpy", line 34, in get_item_by_id
raise ValueError("Unknown item_id: %s" % item_id)
ValueError: Unknown item_id: scrapPaper
Emscripten-3.1.24-wasm32-32bit wasm32
Ren'Py 8.3.7.25031702
The Dented Kettle 01500
Sat May 16 16:00:38 2026
```