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Firefox. Got broken save with following error:


```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "renpy/common/000statements.rpy", line 671, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "game/chapters/inventory.rpy", line 1507, in execute

    screen inventoryScreen:

  File "game/chapters/inventory.rpy", line 1507, in execute

    screen inventoryScreen:

  File "game/chapters/inventory.rpy", line 1513, in execute

    frame:

  File "game/chapters/inventory.rpy", line 1521, in execute

    frame:

  File "game/chapters/inventory.rpy", line 1527, in execute

    vbox:

  File "game/chapters/inventory.rpy", line 1549, in execute

    hbox:

  File "game/chapters/inventory.rpy", line 1569, in execute

    frame:

  File "game/chapters/inventory.rpy", line 1578, in execute

    $ playerItems = [item for item in sorted_inventory() if inventory_tab == "All" or item.item_type == inventory_tab]

  File "game/chapters/inventory.rpy", line 1578, in <module>

    $ playerItems = [item for item in sorted_inventory() if inventory_tab == "All" or item.item_type == inventory_tab]

  File "game/chapters/inventory.rpy", line 1578, in <lambda>

    $ playerItems = [item for item in sorted_inventory() if inventory_tab == "All" or item.item_type == inventory_tab]

  File "game/chapters/inventory.rpy", line 91, in sorted_inventory

    items = inventory_items()

  File "game/chapters/inventory.rpy", line 70, in inventory_items

    return [get_item_by_id(e["item_id"], e["quantity"]) for e in player_inventory]

  File "game/chapters/inventory.rpy", line 70, in <lambda>

    return [get_item_by_id(e["item_id"], e["quantity"]) for e in player_inventory]

  File "game/chapters/inventory.rpy", line 70, in <listcomp>

    return [get_item_by_id(e["item_id"], e["quantity"]) for e in player_inventory]

  File "game/chapters/inventory.rpy", line 34, in get_item_by_id

    raise ValueError("Unknown item_id: %s" % item_id)

ValueError: Unknown item_id: scrapPaper

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "//game/chapters/town.rpyc", line 246, in script call

  File "//game/chapters/town.rpyc", line 246, in script call

  File "//game/chapters/actions.rpyc", line 2014, in script call

  File "//game/chapters/town.rpyc", line 246, in script call

  File "//game/chapters/town.rpyc", line 246, in script call

  File "//game/chapters/dinerOperation.rpyc", line 7, in script call

  File "//game/chapters/actions.rpyc", line 2377, in script call

  File "//game/chapters/actions.rpyc", line 2800, in script call

  File "//game/chapters/actions.rpyc", line 1987, in script call

  File "//game/chapters/inventory.rpyc", line 1105, in script

  File "/renpy/ast.py", line 1987, in execute

    self.call("execute")

  File "/renpy/ast.py", line 1966, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "/renpy/statements.py", line 374, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 671, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "/renpy/exports/statementexports.py", line 345, in call_screen

    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

  File "/renpy/ui.py", line 301, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "/renpy/display/core.py", line 2218, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore

  File "/renpy/display/core.py", line 2748, in interact_core

    root_widget.visit_all(lambda d : d.per_interact())

  File "/renpy/display/displayable.py", line 434, in visit_all

    d.visit_all(callback, seen)

  File "/renpy/display/displayable.py", line 434, in visit_all

    d.visit_all(callback, seen)

  File "/renpy/display/displayable.py", line 434, in visit_all

    d.visit_all(callback, seen)

  File "/renpy/display/screen.py", line 480, in visit_all

    callback(self)

  File "/renpy/display/core.py", line 2748, in <lambda>

    root_widget.visit_all(lambda d : d.per_interact())

  File "/renpy/display/screen.py", line 491, in per_interact

    self.update()

  File "/renpy/display/screen.py", line 700, in update

    self.screen.function(**self.scope)

  File "game/chapters/inventory.rpy", line 1507, in execute

    screen inventoryScreen:

  File "game/chapters/inventory.rpy", line 1507, in execute

    screen inventoryScreen:

  File "game/chapters/inventory.rpy", line 1513, in execute

    frame:

  File "game/chapters/inventory.rpy", line 1521, in execute

    frame:

  File "game/chapters/inventory.rpy", line 1527, in execute

    vbox:

  File "game/chapters/inventory.rpy", line 1549, in execute

    hbox:

  File "game/chapters/inventory.rpy", line 1569, in execute

    frame:

  File "game/chapters/inventory.rpy", line 1578, in execute

    $ playerItems = [item for item in sorted_inventory() if inventory_tab == "All" or item.item_type == inventory_tab]

  File "game/chapters/inventory.rpy", line 1578, in <module>

    $ playerItems = [item for item in sorted_inventory() if inventory_tab == "All" or item.item_type == inventory_tab]

  File "game/chapters/inventory.rpy", line 1578, in <lambda>

    $ playerItems = [item for item in sorted_inventory() if inventory_tab == "All" or item.item_type == inventory_tab]

  File "game/chapters/inventory.rpy", line 91, in sorted_inventory

    items = inventory_items()

  File "game/chapters/inventory.rpy", line 70, in inventory_items

    return [get_item_by_id(e["item_id"], e["quantity"]) for e in player_inventory]

  File "game/chapters/inventory.rpy", line 70, in <lambda>

    return [get_item_by_id(e["item_id"], e["quantity"]) for e in player_inventory]

  File "game/chapters/inventory.rpy", line 70, in <listcomp>

    return [get_item_by_id(e["item_id"], e["quantity"]) for e in player_inventory]

  File "game/chapters/inventory.rpy", line 34, in get_item_by_id

    raise ValueError("Unknown item_id: %s" % item_id)

ValueError: Unknown item_id: scrapPaper

Emscripten-3.1.24-wasm32-32bit wasm32

Ren'Py 8.3.7.25031702

The Dented Kettle 01500

Sat May 16 16:00:38 2026

```

Whoops! That's my bad, I renamed the scrapPaper item to paper awhile back and I missed one instance in the diner's rat scrap event. Thanks for finding and reporting it, I've fixed it in v0.16!