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(+1)

Very good looking module, with an appropriate eerie atmosphere. This is the kind of ship exploration I like, not wading through enemies.

Minor point that caught my eye is that being a massive (experimental?) jump 8 ship it seems way too cheap compared to the other entries in the shipbreakers manual.

Yea, I make increas ie by 200M but I tried to balance it out with the fact travel takes 3d10s and not 2, and the ship has zero ability for battle or any hard points anymore. If you have a “reasonable” value you’d suggest for the post jam version please do say.


and thank you for the comments on its look!

Extrapolating the cost of jump engines in the shipbreakers manual I would estimate the cost of just the engine to at least 640mcr, being class V seems to be another 500mcr or so. Perhaps the low battle score does warrant more of a discount than I was thinking. I went with 1bcr for the J2C-IV jumpliner in my submission due to its massive cryopod capacity, but perhaps I went a little overboard. My thinking was that there would not be much point in building the regular ships if you for just a little more could construct a ship with vastly superior capabilities.

Also I just noticed that the Mnemosyne is missing hardpoints and upgrade capacity. I am guessing no hard points? but no upgrade capacity seems like an oversight.

I’ll edit it to be 1bcr.

And yes, no upgrades or hard points in any capacity, also to reflect the discount of the ship against the jump range and size of the vessel. I plan to shorten the the design lore of the ship below the stats and add a note explaining that as it’s a non combat vessel and more of a “base” ship no hard points or upgrade spots are to be available. All to be edited in the post jam version.