It's a juicy, fun game!
My critique is, it's currently too easy. There have been times I kept Z key hold just to drop random tiles to make the game harder and fun. Because I rarely reached the half of the screen.
Thanks for playing and for the feedback!
I agree with you. The current one tile drop design reduces board pressure quite a bit, which makes the game more relaxed. Using larger Tetris-like pieces would probably create much deeper long term strategy and puzzle tension, but I intentionally leaned toward a faster and more immediate style of play with this prototype.