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(1 edit) (+1)

I’ve always been fascinated with three.js projects, and this is no exception. I like the cartoony / sci-fi aesthetics on display here, and the sound queues for the enemies when they spawn are a nice touch, as well. The ship’s large hitbox took a bit to get used to, but it was easily mitigated by the dash mechanic. Overall, this is a pretty cool entry!

Thank you so much

I love Three and phaser, i come from web design, so Im really used to those kind of engines