Godot can have compatibility issues with hardware sometimes, I hope it improves in the future. For now you can try the Win32 version, or forcing the game to run in openGL:
- Right-click on the .exe file and select "create shortcut" (on Windows 11 it will be under "Show more options")
- Right-click on the shortcut and add --rendering-driver opengl3 after the target path (right after the last quotation mark)
- Run the shortcut.