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For sure! This is by no means a bad game, it has a lot of potential, but I do believe the optimization and first area had to be a little more fleshed out, maybe by adding another wave of enemies.

Something like a parry would be great, anything so that the combat doesn't turn out like mindless m1 spam.

Also the forest cherry thing i mentioned was a bug. When I used it, I noticed the game gives you elixir for a moment, but goes away after like 1 sec. If you are fast enough, you can use the elixir without having one.

One thing I didn't mention was that the blood was bugged and I couldn't pick it up. Making the hitbox for picking up the consumables bigger would also be great.


P.S. The page is really pretty

(+1)

The blood potion prefab wasn't tagged with the "interactlayer" layer but that's now fixed (it was actually one of the first things I fixed after I submitted).

I'll take a look at the elixir bug too!

Optimisation is a must, but it is more about the stupid high settings the game shipped with. As I said now I have more than double the frame rate but there's always room for improvement.

I'll re-evaluate the combat mechanics too!

Stay tuned for the boss fight, as this is also planned!


Thank you again for your time and feedback.