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I just uploaded a new version 1.0.2 (I was working on that anyway).

With this update, please follow this procedure:

  • In the Plugin Manager -> MK_Capture, set "On Capture Action" to "just disappear"
  • right below, assign "Actor -> Variable" to a fresh new Variable
  • then, assign "Run Common Event" to a new Common Event

This Common Event is now run each time you capture an enemy. The Variable holds their ID. So, inside this Common Event, you can do anything you need, e.g. flipping a Switch "Werewolf captured" to ON.

Awesome! Thanks for the work you put into this and thanks for the fast reply.