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Really creative idea!  I suppose the map really is the most important piece of the game ;-).  This is a crazy faction that was making my double guess and triple guess how I'd play them. 

Just curious what the numbers were for on the blueprints?  It makes sense for the generic one, but I would've thought it was easy enough to match up the maps just by looking at them.  Maybe I missed something as I was reading through the board?

Thanks so much for the feedback! 😊

And nope, the numbers don't actually mean anything. I just noticed some players (especially on TTS) using clearing priority markers, so I figured I'd throw in "official" numbers for anyone who wants to keep things totally legit. I also included a universal grid because people mentioned wanting it to work with custom maps (and for Marshes, since I couldn't quite figure out how to make a modular map work). In those setups, the numbers are just there to help identify the clearings.