Nice work, I like the aesthetics of this scene. The combination of colors and sound design works well. I would replace the defaults for the collectible item and enemy with new designs that fit the rest of the scene that you have designed. The design of the maze corridors is good, but the overall maze doesn't have much structure, it's basically one main hallway with a few areas to explore, so there's not possibility to get lost and no indication of completing the maze other than collecting all of the items.