Nice work, the visual design of this scene is well done, the overall darkness creates an interesting atmosphere, and the other elements fit together well. The exaggerated jumping mechanic makes movement in the scene fun. The sound effects are well designed and add to the experience. When I first entered the scene, I thought the gold spike balls were obstacles because of the spikey design, so I was trying to avoid them, but that was clearly impossible, but the sound and the item counter reinforced that they were collectibles. I wasn't completely sure when the level was "completed", I was able to collect all of the items, and I think I got all of the enemies, but there is one area of platforms where I was not able to return once I got there, but I wasn't sure if that was the "ending." Great job with the overall aesthetics and gameplay.