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The visuals are quite striking, it's probably hypocritical of me to say the camera became a bit of my enemy, as having no way to turn it makes it very difficult to move towards the screen at enemies that have spawned behind me. I wish that when they spawned in they gave us a little room to breathe, a couple times i either died out right or took damage simply because an enemy spawned in and shot faster than i could react.

This is all nitpicks though from someone salty they lost haha, it's a really impressive amount of work to have done in 10 days c:

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Thank you for playing!

Yeah, enemy spawns were a bit of a challenge, on one hand, having enemies shooting you from outside the screen feels bad because its hard to know what kind is and what pattern is it shooting, in the other, having enemies spawn close sometimes is bs cuz you are dashing and you collide with them by accident

If i had more time I would adjuste it better, but for what it is, its functional enough