It's entirely written by hand.
I briefly considered adding images, but I'm a terrible artist (in visual media) and don't abide by the Fire-And-Forget methods of stable diffusion generated image creation. All the adjustments and inpainting I ended up doing on the "AI" images I put together for "Unstable Frienemies" and "A Unique Diet" put the generation time for most pics in the vicinity of the forty minute mark. That would end up being *substantially* longer time commitments in this case, since each individual image would have narrative supporting event depictions, and the farther you go from "attractive woman at close-to-middle distance stands passively, looking cute" the harder you have to struggle to wring your intent out of most of the models I've used. Assuming even a 50% increase in the amount of time it'd take to gen up each image, and just one per page, which is about as conservative an estimate as I can make, we'd be looking at about three solid 40 hour work weeks of effort for me to add images. It'd be a lot of work.
I also think it would weaken the game. There are a few reasons, but the strongest argument goes something like this : Zella is The Ideal Woman, right? Because we're seeing the narrative through Tiffany-tinted glasses. If I solidify Zella down into a series of concrete images, how can that possibly live up to Tiffany's outlook? Maybe I could do it for something like 5% of the players whose aesthetic predilections matched a particular set of images, but it'd be literally impossible to make a picture of Zella that, across the board for all players, supported the mental model of her that Tiffany has, and that she can perpetuate through emotional and 'conclusional' terminology within the text. Words are the proper medium for this particular story, in a way that images aren't.
Thank you for playing, and for your comment. (I'm going to parse "crap" as a synonym for "stuff" instead of as a qualitative declaration.)
I did the thing!!!