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(+1)

Hi, I played your game :) Thank you so much for sharing. 

You can test my game here  - Rabbit Rocket Racing Forum Post

Here is the video playthrough, and below that I created an agent that analyze playtests based on basic usability, Autonomy and Pacing

Hope this helps you :)

AI generated focus points.

Anatopia playtest, my notes

I spent about 20 minutes with Anatopia doing a think-aloud session. By the end I still didn't understand how to play the game. Every time I thought I'd figured something out, I was still in doubt, because nothing was telling me whether I was right or wrong.

What I liked about the game

  • The game looks great. The scenes are readable and the art has a lot of personality.
  • The puzzle prompts themselves are written clearly. "What should I put under my head for support?" is the kind of question I can read and understand instantly.
  • The detective framing (cases, evidence, companions, Detective Frog) is a fun wrapper for the core idea.

Where I got stuck

  • The opening dump. The first screen had Trust Score, mission hub, dojo, case board, training mode, and an automatic walkthrough all happening at once. Around 2:43 I said out loud that I was already giving up. The game wasn't letting me discover anything on my own.
  • OVR, STM, BND. Around 4:50 I was staring at the companion screen with no idea what those abbreviations meant or why one number was red. I picked Detective Frog because of the name.
  • No clear right/wrong feedback. After every round I got numbers like "Precision Recall 580," "Accuracy 90," and references to a "performance core," but I couldn't tell if I'd done well. At one point I asked out loud "why is it not giving me the bombs?" because I genuinely could not read the feedback.
  • Money and diamonds with no purpose. I got $10,000 and 12 diamonds early on and never figured out what they were for. There's also a PvP option I noticed but never understood.
  • The little companion icon on the right (I called it "the Nintendo looking thing") never explained itself. I could see it reacting but I couldn't decode what it was telling me.
  • The window size broke during account creation. After the password save prompt around 1:26, the top of the screen disappeared and I had to resize manually to recover.
  • Even on puzzles I thought I'd solved, I had no confirmation. I'd pick an answer, see a number, and move on without knowing if I was learning the game or just guessing.

What I would improve on the game

  • Strip the first 5 minutes down to almost nothing. Show me the scene, show me the question, let me click. Hold back the hub, the stats, the currencies, the PvP, and the companions until I've actually played a few rounds.
  • After each answer, tell me clearly whether it was right or wrong before showing any stats. Precision and recall numbers are fine for later, but I need a basic correct/incorrect signal first.
  • Spell out the abbreviations the first time they appear, or just use full words. OVR and STM are fine once you know, but they're a wall on first contact.
  • Defer the economy. Don't show me money and diamonds until there's somewhere to spend them and a reason to care.
  • Give the companion icon one explicit moment in the early game to say what it does. A single line of text the first time it reacts would be enough.
  • Fix the window resize issue during account setup so the top UI doesn't disappear.

Overall

The biggest issue is that I finished the session without knowing how to play. The puzzles look approachable and the art is appealing, but with no clear feedback on whether my answers are right and a hub full of systems I can't decode, I never reached a point of confidence. If I had to pick one change to focus on, it would be a clear correct/incorrect signal after every answer. Everything else builds from there.

Thanks for letting me playtest it.

(+1)

Thank you so much polyspice! Amazing feedback, really! Tbh Annotopia rn is like a prototype with a showcase of the core mechanics and little polish only. I'm gonna work on the game though I've been busy this week. I will keep updating it almost everyday from next week!
I already played Rabbit Racing once before, I played it again now to refresh my memory. The game feels great, very hard but feels great. Just visually needs work, like you stated. Feels good on controller and keyboard! 
You're gonna be in my game's credits when I make a credits section lol!

Super glad you liked it :) 

How was the aI generated analysis? I am trying to refine the AI skill to analyze me playing, I find that it often find things that I missed while playing. Was it useful ?

Nice, I did not know you already played it :) If you could leve a few words in the new thread, that would be great. If you tested it a while back, a new update is out, whit a lot more balance and refinement (boost and repair and other things) 

About the credits, haha.. thank you so much ;) That is a real honor. I was a bit scared that the critique was to rough, but I strive to be honest and straight, because that is the most useful. 

Thank you again for sharing your game with me :)