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Development at 1 month 10 days in:

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Hey there! I'm back with a new update on Code Ordinal Rise!

With Code Ordinal Rise, my plan is to have a huge variety of monsters so it will be interesting and fun to have different behaviors for them! And I do want the level of difficulty to scale properly so you won't get monsters that are too easy or monsters that are too hard all of a sudden.

So for starters, the first enemy that you will encounter is the Slime! It doesn't do a lot of damage on its own but if if a group of them attack at once, they can deal quite a punch :D

My idea for the Slime is to make it as slimy as possible. However, I do want it to have the "Hey I can bounce" look. So here's a preview of when it is just idling around.

In Code Ordinal Rise, some monsters are also quite aggressive. Therefore, I want those monsters to chase after you. While implementing the A.I or behavior for that, I created this little funny bug in their pathfinding :P

Turns out it was because there was a small gap in the areas the slimes were able to find a path for! And remember that I wanted them to bounce as well? So I made them bounce while chasing after me!

Currently that works when they are just moving and bouncing on the ground. I have also gave them the ability to bounce or jump over short walls but when they are attempting to bounce or jump over a wall, sometimes they get stuck when they land on the top of the wall. So I will need to fix that ASAP

In addition to bouncing and moving, I also added simple damaging via the noob axe! Here's some axe on slime action!

To make it more interesting, I made it such that when your axe hits the slime, some small greeny particles will drop out of the slime. This is to give the impression that you are cutting down parts (albeit small) of the slime. I also did a little camera shaking effect (which I'm not satisfied with at the moment) so I might tweak that further down the road.

At the moment, I have not added "taking damage" from monsters so right now, you are kind of invincible in the game lol

That's about it for today's update! I will have to fix that bug where the slime gets stuck on top of rocks and walls and add "taking damage" to the game!

Look forward to the next update!

As usual, find me on Twitter! Cheers :D